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-
- - To do for Milestone1 -
- http://super-tux.sf.net/
-
- Last update: May 3, 2004
-
- These are mostly bugs:
-
- Todo
- ----
- H: high priority
- L: low priority
-
- [H] Frame ratio code has been changed and so the animation may need tuning.
- Somebody do some testing and change the definitions regarding this.
- [M] When aborting a level, lives and score should remain the same as they
- were before. Solution: make more dependency between the game engine and worldmap
- or just backup those variables before starting a level.
- [L] time runs while being in in-game menu, at least a bit (jump, go to
- menu, wait a bit, leave menu, Tux will 'flip' to the ground,
- instead of fall, pause mode doesn't seem to have this problem, only
- menu)
- [L] Backscroll is really messed up right now :)
- [L] change lispreader to throw exceptions instead of simply assert() on
- syntax error
- [L] tux sometimes makes short jumps in the endsequence, mostly when
- going through the goal with a small jump, might be old_up related
- [L] fadein/out for intro/extro would be nice
- [L] when bumping a special with 2 blocks at once, it won't change direction
- [L] tux get killed if he kicks a iceblock while at the same time
- bouncing on the roof
- [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
- look like there are 2 blocks above each other when bumping against them as
- small tux...
- [L] Enemies should turn upside down after being hit by an kicked
- iceblock
-
-
- Stuff for past milestone1:
- --------------------------
- Note that this list is far from complete, but lists some bugs that we don't want
- to touch before milestone1 at the moment.
- - You shouldn't be able to stand on invisible blocks, before you bumped them
- - bombs should explode directly when hit by another bomb or a mr.iceblock
- - we only have a global counter for multiple coin blocks. This should be handled
- per block.
- - We should reduced the width of tux collision rectangle so that he falls easier
- between 1 tile wide holes.
- - The enabled/disabled icon in the options shouldn't be a cross. Some people
- think the options are disabled because they're crossed. Better use a green
- check mark.
-
- Fixed
- -----
-
- - leveleditor lacks enemies support - fixed
- - points aren't reset when gameover
- - when jumping into the exit with a star, the endgame music will change back to
- levelmusic after a short time
- - when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
- - when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
- - supertux crashs from time to time - fixed
- - mriceblock doesn't fall down when being squished in the air - fixed
- - It's not possible to duck while jumping - fixed
- - Intro/Extro textspeed is CPU dependent - fixed
- - sometimes the level restarts/you die after collecing a growup - fixed
- - mriceblock doesn't disapear after being kicked my another iceblock,
- not sure when exactly it happens, might depend on direction or so - fixed
- - Life counter should be decreased once the die-animation starts,
- not when it ends - fixed
- - background in underground levels scrolls far too slow, makes them
- hardly playable, since once too easily get focused on the
- background instead of the playfield - fixed
- - tux can be killed by back bouncing iceblocks in the exit sequence
- (all enemies should be removed/turned to coins once the exit
- sequence started) - fixed
- - leveleditor crashs when pressing the button with the levelsettings - fixed
- - titlescreen level doesn't seamlessly wrap around, might be due to the new
- scrolling code or due to the worldmap doing the drawing - fixed